Hi there :)
Kamifusen is a line of products for wellbeing of the aged.
We believe that in order to have a meaningful impact on the elders' lives, our products need to foster both physical and emotional wellbeing concurrently. That's why our bedside step Ben not only helps the users get in and out of bed safely, but also boosts their sense of independence and self-efficacy. And also why our sensory blanket Akiko stimulates the users' cognitive activities as well as emotional connection with their families and friends.
We integrate human-centric design, deep user insights, aesthetics, creativity, and appropriate engineering, to innovate these products. Check them out!
Joey — Active bed
Joey is designed for mostly-bedridden elders and recovering patients. It enables safer movements while getting in and out of bed, and encourages more activities and socialization. Joey also enhances the user's independence and self-efficacy.
Ben — Bedside booster
Ben is designed for mostly-bedridden elders and patients using high beds. It enables safer movements while getting in and out of bed, and promotes more activities and socialization. Ben also speeds up post-surgery recovery. Like Joey, Ben also enhances the user's independence and self-efficacy.
The latest version of Ben has been developed and is being licensed. It should be available in the market soon!
Akiko — Sensory blanket
Akiko is a series of sensory-stimulating blankets and other and comfort objects for people with dementia. Akiko helps improve the users' moods by reducing agitation, anxiety, and restlessness; stimulates the brains with familiar pictures and objects; and exercises memory and cognitive functions with games. Through warmth, soft touches, and pleasant scents, Akiko gives physical comfort to the users. Akiko also fosters socialization and interaction with caretakers and family.
The latest version of Akiko is being licensed and should be available in the market soon!
Cognitive Training Games
Monica — Cognitive stimulating and training games
Monica is a series of games that stimulate and train memory, cognitive, concentration, and motor functions, for people with dementia. It also fosters socialization and interaction with caretakers and family and enhances self-efficacy.
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